Marvel Super War Update Patch Note [5 March 2020] – Hero & Gear Adjustment

The detailed update are listed as following:
Update Notes:

📍Free Hero Rotation Update

This week’s free hero rotation has been updated!
On March 5th, 2020 (Thursday) at 5:00 AM. The new roster of heroes that are free to use in 5v5 battles are: Spider-Man, Thor, Ant-Man, Iceman, Mister Fantastic, Groot, Angel, Loki, Storm, and Rocket Raccoon. Go forth and do battle, Watcher.

📍New Hero


📍New Events

Celebrate the Women of Marvel
Event Duration: After maintenance on March 5th, 2020 to March 11th, 2020
All heroines are free during the limited time event!
Challenge heroine training quests to claim amazing rewards!


  1. Added a payment recommendation function to Battle Pass.
  2. Added a Bulletin button to the Lobby, which shows the latest 5 versions’ bulletins.
  3. Added Account Settings to the Settings screen, which provides options for enabling/disabling auto-login and CG playback.

📍Hero Adjustment

Doctor Strange

Doctor Strange has a large casting range, allowing him to strike unexpectedly from a distance. To lessen the negative experience for the opposing players, the cooldown of his Ability 3 has been slightly increased.


Cooldown has been increased from 15/12/13/12/11 seconds to 18/17/16/15/14 seconds.

Cloak & Dagger

Cloak & Dagger’s laning and protective capabilities are weaker than those of standard support heroes. We have made some adjustments to make the duo stronger.

🔻Base Stats🔻
Base health has been increased from 1120 to 1200. Base armor has been increased from 78 to 86. Attack range has been increased from 500 yards to 550 yards.

Immediately creates a silence and slow effect within the area where the ability is active.


Thor’s ultimate requires a long channeling period, so we increased his survivability when unleashing an ultimate to increase his teamfight capability. We also increased Ability 1’s hitbox to improve hit rate.

🔻Ability 1🔻
Mjolnir’s hitbox has been increased from 200 yards to 225 yards.

🔻Ability 4🔻
When channeling power, the delay for lightning has been reduced from 0.4 seconds to 0.3 seconds.
Added a shield (25% of max HP) when unleashing ultimate.

Ancient One

To simplify Ancient One’s casting controls and ensure a smooth experience in battle, we’ve made the adjustment on how her Ability 1 is cast.

🔻Ability 1: Tao Mandala🔻
The casting of this ability is changed from locational selection to directional selection.

Presently, Ancient One possesses high mobility, high self-defense capability, and high control. We have reduced some of that strength accordingly.

🔻Ability 1🔻
The starting and reabsorbed shield has been reduced from 40/60/80/100/120 (+25% energy attack) (+5% extra max HP) to 20/35/50/65/80 (+25% energy attack) (+3.5% extra max HP).


As a long-distance marksman well-versed in harassing enemies, Vision’s pull and control capabilities are overpowered. We have weakened him accordingly.

🔻Passive Ability🔻
Acceleration has been reduced from 40%/50%/60%/70% to 25%/30%/35%/40%.

🔻Ability 2🔻
Base damage has been reduced from 20/80/140/200/260/320/380 (+100% physical attack) to 20/70/120/170/220/270/320 (+80% physical attack).
Slowdown strength has been reduced from 50% to 35%.

War Machine

Presently, War Machine’s ultimate hit rate is too low. We have given it a boost.

🔻Ability 4🔻
Damage bonus has been increased from (+110%/130%/150% physical attack) to (+120%/140%/180% physical attack).
The time for shell damage to take effect has been reduced from 0.9 seconds to 0.7 seconds.


🔻Ability 1🔻
Fixed the issue where the slow effect does not occur while the mark is in cooldown.

🔻Ability 4🔻
Damage has been increased from 250/400/550/700 (+80%/90%/100%/110% extra physical attack) to 250/450/650/850 (+160%/180%/200%/220% extra physical attack).
Once an enemy hero is stunned, the time to unlock ultimate has been increased from 2 seconds to 4 seconds.

Iron Man

🔻Ability 3🔻
Active time has been increased from 12 seconds to 15 seconds.

🔻Ability 4🔻
Damage has been increased from 100/190/280 (+35% energy attack) to 120/220/320 (+40% energy attack).

📍Gear Adjustment


Megingjord’s healing capability in the early game was higher than expected. Therefore, we hope that making it harder to activate its healing effect in the early game will reduce the advantage during that stage.

Time to activation after leaving battle has been increased from 3/2.5/2/1.5 seconds to 15/11/7/4 seconds.

Twilight Beads

Twilight Beads was intended to be a jungling gear with a focus on attack speed, so we have amended the type of buff and the value of the gear’s added damage to bring it back to its expected functionality.

Extra damage has been adjusted from 6% of your own max HP to 5% of the enemy’s max HP.